Blazing Beatz
How to play: Press 'WASD' or Arrow keys to move and dodge the incoming flaming projectiles!
This is the player's hitbox, where you would take damage:
Credits
Music Artists:
homemade vaporwave and the main menu music produced by rubixxd!
Hallowen chan produced by JUNGNBASS!
Big Boss produced by IS THIS REALITY (itch.io)!
2D Artists:
All assets made by kkamroi!
Assets Used:
Game Essentials for the main menu template and player controller. (Made by me)
Status | Released |
Platforms | HTML5, Windows |
Authors | AtomicAnt, Austin Petilo, JUNGNBASS, yazagiri, kkamroi |
Genre | Action, Rhythm |
Tags | 2D, Bullet Hell, Godot, Pixel Art, Singleplayer |
Download
Download
BlazingBeatz.zip 52 MB
Comments
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Quite enjoyed playing this! Reminiscent of just shapes and beats. Good stuff đź‘Ť
Thank you for playing! I am happy that you enjoyed playing it :)
Great game. The idea is kind of uncommon, but I still think more near common at this point. NOISZ, I guess ONGEKI is also one (tho it's a two in one, like NOISZ STARLIVHT) and some number of games, still not a bad game, and it's still interesting to see more attempt this kind of genre of bullet hell. I think restart needs to be fixed immediately, as you restart, the top ship fails to follow the player's ship, and just gets into a random fixed point, and you can only make them work again, when you go to song select, and play the song.
Hi Hymeji, thanks for playing the game! I can see the similarities with those games. The idea I had for this game initially was that you would dodge bullets and sometimes it would switch to an input rhythm game like in those games you mentioned. In this case, it was going to be inputs based on any key on your keyboard, since I imagined the ship shooting back to the beat by pressing buttons on a control panel.
Also, I woke up an hour before the jam’s deadline and luckily you posted and addressed this restart issue lol.
For some reason when making the restart functionality, the only thing I checked was if enemies still shot bullets and were still synced, not if the main enemy was moving or not.
So, you saved me from having a somewhat game-breaking bug before the jam’s deadline! (Hopefully speaking about this, there aren’t any more)